The voice acting I felt was average and could have been better but it doesn’t hurt the game too much. Going back to the changing rooms they too help tell the story in instances by changing to match something you may have just read. I figured out pretty early on what was going on in the game but still enjoyed putting it all together. To piece together the story in the game you’ll enter rooms and pick up different objects like letters written to you, newspaper clippings, pictures, and more. It’s a step down visually for sure from the original PlayStation 4 version I reviewed with worse textures, resolution, and lighting all of which was a bummer. Playing it in on PlayStation VR did make it feel a bit scarier but I wish the game looked better. There is also no way to die in the game so you never have that fear either. It would have been nice if the developer tried some different ways to surprise the player rather than relying on the same old things over and over. You quickly realize when one is about to happen and that hurts the experience. At first some of them work pretty well but over the course of the 5-6 hour experience they grow old. Now of course the game is a horror game so you can expect lots of jump scares throughout your playtime. I really can’t wait for the next generation PlayStation VR headset so that movement in these games will be handled much better. While movement like this is never ideal, I was glad that at least I wasn’t forced to teleport around as that type of movement really pulls me out of the world. The Move button in the center will make you move while the face buttons are used to turn. You’ll be using the two PlayStation Move controllers to play and because you don’t have analog sticks movement is handled differently. The PlayStation VR version still mostly plays the same as the non-VR version but the controls take some getting used to. It’s a really cool feature and one of my favorite things about it. You may walk down a hallway to a dead end only to turn around and find that you’re now in a room. Another cool thing I liked about the game when it originally released was that the mansion is always changing. The game very much is an explorative game so outside of walking around and solving puzzles there isn’t much more to it. This mansion serves as a very spooky setting for the game and I was always a bit unsettled exploring it throughout the course of the game. This man has gone mad and you have to piece together why he is the way that he is. Layers of Fear is a first-person psychological horror/walking simulator game where you explore an old Victorian mansion playing as the painter who lives there. Does playing it in virtual reality improve the experience at all? Now five years later the team has gone back to that original game and made a PlayStation VR version of it. I enjoyed the experience but it didn’t scare me as much as I hoped and it had some technical issues that bothered me too. Just over five years ago, one of the first reviews I wrote on this site was for their first-person psychological horror game Layers of Fear. The developers over at Bloober Team have been making their name known for years now crafting horror games for our pleasure such as the recently released games The Medium and Observer.
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